﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;

namespace GameCell.ConfigDataMaker.Configs
{
    [Serializable]
    public class SkillConfig
    {
        public int id { get; private set; }
        public string name { get; private set; }
        public string desc { get; private set; }
        public int type { get; private set; }
        public int distance { get; private set; }
        public int target { get; private set; }
        public int effectCount { get; private set; }

        public int hurt { get; private set; }
        public int bid { get; private set; }
        public float cd { get; private set; }
        public int icon { get; private set; }
        public int buy_type { get; private set; }

        public int cost { get; private set; }
    }
}
